MODERN HOME - SKYSCRAPER BEDROOM


Overview

A bedroom created in Blender 2.8. Except for the textures everything is self-modelled, shaded, lit and then rendered in Cycles.

Workflow

Modeling

- base room modelling

- modelling of various items and furniture

- physically created bedsheets and curtain

- mesh-optimization

- round corners/hard-surfaces

Texturing & Lighting

- basic texture implementation

- shader creation

- hdri lighting plus emissive surfaces

- shader/lighting optimization

- camera placement

Rendering

- setting up compositor

- adding post-fx

- test renders to check fx and lighting

- final renders