A bedroom created in Blender 2.8. Except for the textures everything is self-modelled, shaded, lit and then rendered in Cycles.
Modeling
- base room modelling
- modelling of various items and furniture
- physically created bedsheets and curtain
- mesh-optimization
- round corners/hard-surfaces
Texturing & Lighting
- basic texture implementation
- shader creation
- hdri lighting plus emissive surfaces
- shader/lighting optimization
- camera placement
Rendering
- setting up compositor
- adding post-fx
- test renders to check fx and lighting
- final renders